About the work
The work on display is a prototype first person shooter level, created using Unreal Engine 4. The video provided, contains a more in-depth commentary on how it was developed. It began development as a simple white boxed environment, in an empty level. As I was initially very mechanically focused, I first started by implementing the mechanics I was taught in sessions.
After the core mechanics were established, I took a more experimental approach, working to add more interesting gameplay elements, such as the moving target beams. I then began to work on the more aesthetic elements. I personally created all the assets in the scene, modelling, rigging and animating them all in 3ds Max. My textures were made using a combination of Quixel Mixer and Adobe Photoshop.
I was determined to ensure that the visual elements I included were mechanically technical, such as the work I did on my enemies’ animations and how they change colour when attacked. I did my best to show off as many different techniques as I could.
I started at Confetti on Level 3 course in Games Technology. Following that, I enrolled on my current course, BSc (Hons) Games Production, of which I have just completed my first year.
Across my time at Confetti, I have routinely been invited to Industry Week, a time where industry representatives have visited, to share their advice and enlightening experiences of working in the industry. I was also fortunate enough to participate in a trip to EGX, where I was able to engage with a range of exhibitions. Both of which, have provided me with ample networking opportunities.
I have always wanted to work in the games industry, though I have not yet decided on a specific role as I am enjoying all aspects of my course.