Saul Bookey

About the work

Simulation: T191-B (or Simulation: B for its public release is a games demo where I took the mechanics of one of my favourite games and changed it up. I used SuperHOT – a game where time only moves when you move – and I used parkour to expand it. This led to a slow-motion FPS where you use wall running to manoeuvre around the level.

I used Unreal Engine 4 and its Blueprint system to create the actual game and its functionality. I used Blender and Photoshop to create the 3D models and the images you see in game, combining all of this with some personal research into certain elements I was able to make the game what it is. All the sounds in the game where made by me and objects in my surroundings, I used Audacity to edit the sounds to make them more ‘game-like’, and I used MusicMaker to create the background music.

Most of the project was made myself, however I used the Unreal marketplace for some of the basic models and particles you see in the game and for some of the textures that you see in the game.

Student Bio

Studying at Confetti was the best decision of my life. I’ve always to be a game developer and thanks to Confetti I feel that I can achieve this goal. The opportunities presented to me have been outstanding, and something I never thought I would witness at university. These include Confetti’s Industry Week, where I got the opportunity to meet people working in the field and on games that I admire; internship opportunities; and finally the teaching with staff who inspire you and push you to do your best all whilst they really get to know you and connect with you.

Whilst at Confetti I released my own app, setup a games studio and have developed my social skills as well as my 3D modelling skills. And I know this will all pay off in helping me become a professional once I leave Confetti.

Check out more of Saul’s work by visiting his website or connect via LinkedIn.

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